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Stalker lost alpha
Stalker lost alpha








Depending upon the player's decisions this will be most notable with the Military and the Monolith factions. Although Faction Wars are not a feature of the game, the disposition of other Factions to the player varies with the progression of the storyline.

  • Where the affiliation of the player's actor was well demarcated in Shadow of Chernobyl and became more variable in Clear Sky, players will find that in this Mod that their actor may actively use camouflage by mimicking other factions through the use of appropriate dress.
  • Some only become apparent as a result of side-missions or main-mission tasks but they are all expansions of the Base Game.

    stalker lost alpha

    In addition to an enlarged Lost Alpha Zone, there are also many more underground locations.Just about every mutant that previously appeared in an earlier Build has been re-introduced and possibly some that are unique in their own right.Many are available within the levels for free, others may be purchased from the Barkeep.

    stalker lost alpha

  • Since the Lost Alpha Zone is so large and diverse, vehicles are re-introduced to facilitate Zonal travel.
  • Weaponry has been rebalanced in terms of firepower (usually upwards for small arms and low-end weaponry) with the result that players will probably now wish to maintain suitable sidearms for the duration of the game. Technicians are, however, in short supply.
  • While the weaponry and armour remain largely unchanged from the Base Game, upgrading has been engineered into the game and behaves similarly to these functions seen in the other games: S.T.A.L.K.E.R.: Clear Sky and S.T.A.L.K.E.R.: Call of Pripyat.
  • Many previously cut levels have been re-introduced such as Darkscape and Dead City where salient plot-lines are executed in a considerably more detailed, and arguably, more coherent main quest.
  • As a standalone game, the most obvious difference from Shadow of Chernobyl is the sheer immensity of the Lost Alpha Zone in comparison.
  • Have you ever dreamt of playing the old, forgotten S.T.A.L.K.E.R.? S.T.A.L.K.E.R.: Lost Alpha is a standalone Modification based upon the S.T.A.L.K.E.R.: Shadow of Chernobyl game originally developed by GSC.
  • NVIDIA GT700 SERIES, or equivalent ATI/AMD HD7000 SERIES VGA Card.
  • Intel I5, I7 or equivalent AMD CPU around 3.5 GHZ Speed.
  • NVIDIA GT600 SERIES, or equivalent ATI/AMD HD6000 SERIES VGA Cardįull Dynamic Lighting with DX10 and all Special Effects.
  • Intel MULTICORE (I3, I5) or equivalent AMD CPU around 3 GHZ Speed.
  • NVIDIA GT500 series, or equivalent ATI/AMD HD5000 SERIES VGA Cardįull Dynamic Lighting with all Special Effects:.
  • Intel Core2Duo or equivalent AMD CPU around 3 GHZ Speed.
  • NVIDIA 9800 GT, or equivalent ATI/AMD HD3000 SERIES vGA Cardįull Dynamic Lighting without Special Effects:.
  • Intel Core 2 Duo or equivalent AMD CPU around 3GHz.









  • Stalker lost alpha